MO Science Standards (Grade 1)

11 standards in this set. Click any domain to expand.

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πŸ“Œ Defining and Delimiting Engineering Problems (ETS1.A) 1 standard
1.ETS1.A.1
Ask questions to define a problem to be solved
Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.
πŸ“Œ Definitions of Energy (PS3.A) 1 standard
1.PS3.A.1
Identify sources of energy causing temperature increase
Identify the source of energy that causes an increase in the temperature of an object (e.g., sun, stove, flame, light bulb).
πŸ“Œ Developing Possible Solutions (ETS1.B) 1 standard
1.ETS1.B.1
Sketch or model a design solution
Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.
πŸ“Œ Information Technologies and Instrumentation (PS4.C) 1 standard
1.PS4.C.1
Design a device using light or sound to communicate
Use tools and materials to design and build a device that uses light or sound to solve the problem of communicating over a distance. [Clarification Statement: Examples of devices could include a light source to send signals, paper cup and string β€œtelephones,” and a pattern of drum beats.]
πŸ“Œ Inheritance of Traits (LS3.A) 1 standard
1.LS3.A.1
Compare young organisms to their parents
Make observations to construct an evidence-based account that young plants and animals are like, but not exactly like, their parents. [Clarification Statement: Examples of patterns could include features plants or animals share. Examples of observations could include leaves from the same kind of plant are the same shape but can differ in size; and, a particular breed of dog looks like its parents but is not exactly the same.]
πŸ“Œ Optimizing the Solution Process (ETS1.C) 1 standard
1.ETS1.C.1
Compare test data from two competing designs
Analyze data from tests of two objects designed to solve the same problem to compare the strengths and weaknesses of how each performs.
πŸ“Œ Structure and Function (LS1.A) 1 standard
1.LS1.A.1
Design a solution mimicking plant/animal structures
Use materials to design a solution to a human problem by mimicking how plants and/or animals use their external parts to help them survive, grow, and meet their needs. [Clarification Statement: Examples of human problems that can be solved by mimicking plant or animal solutions could include designing clothing or equipment to protect bicyclists by mimicking turtle shells, acorn shells, and animal scales; stabilizing structures by mimicking animal tails and roots on plants; keeping out intruders by mimicking thorns on branches and animal quills; and, detecting intruders by mimicking eyes and ears.]
πŸ“Œ The Universe and its Stars (ESS1.A) 2 standards
1.ESS1.A.1
Describe the presence of sun, moon, and stars over time
Describe the presence of the sun, moon, and stars in the sky over time.
1.ESS1.A.2
Describe predictable patterns of sun, moon, and stars
Use observations of the sun, moon, and stars to describe patterns that can be predicted. [Clarification Statement: Examples of patterns could include that the sun and moon appear to rise in one part of the sky, move across the sky, and set; and stars other than our sun are visible at night but not during the day.]
πŸ“Œ Wave Properties (PS4.A) 1 standard
1.PS4.A.1
Investigate how vibration produces and is produced by sound
Plan and conduct investigations to provide evidence that vibrating materials can make sound and that sound can make materials vibrate. [Clarification Statement: Examples of vibrating materials that make sound could include tuning forks and plucking a stretched string. Examples of how sound can make matter vibrate could include holding a piece of paper near a speaker making sound and holding an object near a vibrating tuning fork.]
πŸ“Œ Weather and Climate (ESS2.D) 1 standard
1.ESS2.D.1
Identify patterns linking weather data to phenomena
Identify patterns indicating relationships between observed weather data and weather phenomena (e.g., temperature and types of precipitation, clouds and amounts of precipitation).